Suffering open world fatigue as I am (even very good 40, 60 and 100 hour games are a penance to games writers), I myself went into Horizon Zero Dawn wondering what it had to set it above or even alongside magnificent efforts from CD Projekt RED and Crystal Dynamics. You also know whether you like that style of game or not - but not whether you have room in your life for another one. If you have played either of those games, you already know what to expect from Horizon Zero Dawn: a bristling combat toolbox, customisation through skill choices and gear, a large map studded with distractions and narrative-driven missions to take you from zone to zone. The similarities between The Witcher 3 and Horizon Zero Dawn are too numerous to waste space on, but you could also find a lot of comparables in, say, Rise of the Tomb Raider. It is The Witcher 3 of post-post-apocalyptic robo-dino adventures it is the sort of thing Ubisoft will wish you had never seen if it dares to release another time-sucking, glitch-filled Assassin’s Creed. This game owes a great deal to The Witcher 3: Wild Hunt – and that’s not something we complain about hereabouts. I didn’t understand this at the time, but about two hours into Horizon Zero Dawn the comment fell into place. ![]() He told me fans of RPGs from the last few years would really enjoy it. ![]() Horizon Zero Dawn is going to make other open-world developers sick with envy.īefore I played Horizon Zero Dawn I spoke with a senior producer at Guerrilla Games.
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